//////////////////////////////////////////////////////////////// // // PURPOSE: This contains SimulatorModule parameters for Tethys. // // NOTES: All values (except "strings") must be followed by // a unit abbreviation (or one of the unit-like // abbreviations: n/a, bool, enum, count). // //////////////////////////////////////////////////////////////// ExternalSim.loadAtStartup = 0 bool; ExternalSim.SimDaemonServer = "tellum.shore.mbari.org"; // ExternalSim.SimDaemonServer = "tethyscode.shore.mbari.org"; ExternalSimIgnition.loadAtStartup = 1 bool; InternalSim.loadAtStartup = 0 bool; NavigationSim.loadAtStartup = 0 bool; InternalEnvSim.loadAtStartup = 0 bool; InternalEnvSim.nc3File = ""; // Format of var# entires: "[standard variable name]:[LRAUV unit]" InternalEnvSim.var1 = ""; InternalEnvSim.var2 = ""; InternalEnvSim.var3 = ""; InternalEnvSim.var4 = ""; InternalEnvSim.var5 = ""; InternalEnvSim.var6 = ""; // Format of att# setting/override entires: "[global attribute name]:[double value]" InternalEnvSim.att1 = ""; InternalEnvSim.att2 = ""; InternalEnvSim.att3 = ""; InternalEnvSim.att4 = ""; InternalEnvSim.att5 = ""; InternalEnvSim.att6 = ""; // If timeAdjust is non-NaN, set first sim time to start of vehicle time plus this value InternalEnvSim.timeAdjust = nan second; // Vehicle Initial Conditions: Simulator.initLat = 36.8034 arcdeg; // Initial latitude Simulator.initLon = -121.8222 arcdeg; // Initial longitude // Initial Position Vector Simulator.initPitch = 000.0000 arcdeg; // Pitch wrto LV Simulator.initRoll = 000.0000 arcdeg; // Roll wrto LV Simulator.initYaw = 000.0000 arcdeg; // Yaw wrto LV Simulator.initZ = 0.000000 m; // Initial depth // Initial Rate Vector Simulator.initP = 000.0000 rad/s; // Pitch rate wrto LV Simulator.initQ = 000.0000 rad/s; // Roll rate wrto LV Simulator.initR = 000.0000 rad/s; // Yaw rate wrto LV Simulator.initU = 0.000000 m/s; // vel x wrto B Simulator.initV = 0.000000 m/s; // vel y wrto B Simulator.initW = 0.000000 m/s; // vel z wrto B // Initial Vehicle Configuration Simulator.initMassPosition = 0.000000 cm; // centered Simulator.initBuoyancyPosition = 955.0000 cc; // full inflated // Mass Properties: Simulator.mass = 147.8671 kg; //Flooded Vehicle mass ( x 9.80665 m/s2 = 1450.0 N) Simulator.volume = 0.144260585365854 m3; //m3 (equals 1450 N buoyancy in 1025 kg/m3 water) //excludes buoyancy bladder at default setting // Stability Derivatives: Simulator.effDragCoef = .21 n/a; //veh drag in x; related to Xuu Simulator.Xuabu = -6.2282 kg/m; //Force Derivative, > -6.98 kg/m because fin drag added separately // Geometric Parameters (Used only by the simulation) Simulator.centerOfMassX = 0.1181 m; Simulator.centerOfMassY = -0.000236 m; Simulator.centerOfMassZ = 0.006794 m; Simulator.centerOfBuoyX = 0.1181 m; Simulator.centerOfBuoyY = 0.0 m; Simulator.centerOfBuoyZ = 0.0 m; // Simple geometric model of vehicle (Used at the surface) Simulator.cylinderLength = 2 m; Simulator.cylinderRadius = 6 in; Simulator.lowerRudX = -1.973 m; Simulator.lowerRudY = 0.012 m; Simulator.lowerRudZ = -0.152 m; Simulator.upperRudX = -1.973 m; Simulator.upperRudY = 0.012 m; Simulator.upperRudZ = 0.152 m; Simulator.portElevX = -1.973 m; Simulator.portElevY = -0.152 m; Simulator.portElevZ = 0.0 m; Simulator.stbdElevX = -1.973 m; Simulator.stbdElevY = 0.152 m; Simulator.stbdElevZ = 0.0 m; // Thruster parameters Simulator.designOmega = 300 rpm; //Nominal prop rotation rate Simulator.designPropEff = 0.86 n/a; //Nominal prop efficiency Simulator.designSpeed = 1.0 m/s; //Nominal speed Simulator.designThrust = 6.98 N; //Thrust at nominal omega Simulator.designTorque = 0.23 N-m; //Thrust at nominal thrust // Dropweight1 parameters Simulator.dropWt1Mass = 1.0 kg; //Mass of the drop weight #1, kg Simulator.dropWt1Volume = 0.0000881 m3; //Volume of the drop weight #1, m3 Simulator.dropWt1X = 0.1655 m; //X location of the drop weight #1, m Simulator.dropWt1Y = 0.0 m; //Y location of the drop weight #1, m Simulator.dropWt1Z = -0.20 m; //Z location of the drop weight #1, m // Mass shift control values Simulator.movableMass = 26 kg; // Kilograms of movable mass (~ 1/3 of vehicle mass ) Simulator.centerOfMovableMassX = 0.1181 m; Simulator.centerOfMovableMassY = -0.000236 m; Simulator.centerOfMovableMassZ = 0.006794 m; // Mass Properties: Simulator.Ixx = 3.000000 kg-m2; // Ixx, kg-m^2. Simulator.Iyy = 41.980233 kg-m2; // Iyy, kg-m^2. Simulator.Izz = 41.980233 kg-m2; // Izz, kg-m^2. // Added Mass: Simulator.Kpdot = 0.000000 kg-m2; // Kpdot, kg-m^2. Simulator.Kvdot = 0.000000 kg-m; // Kvdot, kg-m. Simulator.Mqdot = -33.463086 kg-m2; // Mqdot, kg-m^2. Simulator.Mwdot = 7.117842 kg-m; // Mwdot, kg-m. Simulator.Nrdot = -33.463086 kg-m2; // Nrdot, kg-m^2. Simulator.Nvdot = -7.117842 kg-m; // Nvdot, kg-m. Simulator.Xudot = -4.876161 kg; // Xudot, kg. Simulator.Ypdot = 0.000000 kg-m; // Ypdot, kg-m. Simulator.Yrdot = -7.117842 kg-m; // Yrdot, kg-m. Simulator.Yvdot = -126.324739 kg; // Yvdot, kg. Simulator.Zqdot = 7.117842 kg-m; // Zqdot, kg-m. Simulator.Zwdot = -126.324739 kg; // Zwdot, kg. // Stability Derivatives: Simulator.Kpabp = -0.191601 kg-m2; // Kp|p| , kg-m^2 Simulator.Mpr = 33.463086 kg-m2; // Mpr , kg-m^2 Simulator.Mqabq = -632.698957 kg-m2; // Mq|q| , kg-m^2 Simulator.Muq = -61.182063 kg-m; // Muq , kg-m Simulator.Muw = 105.660262 kg; // Muw , kg Simulator.Mwabw = -58.113144 kg; // Mw|w| , kg Simulator.Npq = -33.463086 kg-m2; // Npq , kg-m^2 Simulator.Nrabr = -632.698957 kg-m2; // Nr|r| , kg-m^2 Simulator.Nur = -61.182063 kg-m; // Nur , kg-m Simulator.Nuv = -105.660262 kg; // Nuv , kg Simulator.Nvabv = 58.113144 kg; // Nv|v| , kg Simulator.Xqq = 7.117842 kg-m; // Xqq , kg-m Simulator.Xrr = 7.117842 kg-m; // Xrr , kg-m Simulator.Xvr = 126.324739 kg; // Xvr , kg Simulator.Xvv = -54.370919 kg/m; // Xvv , kg/m Simulator.Xwq = -126.324739 kg; // Xwq , kg Simulator.Xww = -54.370919 kg/m; // Xww , kg/m Simulator.Yrabr = 0.000000 n/a; // Yr|r| , ? Simulator.Yur = 8.719853 kg; // Yur , kg Simulator.Yuv = -23.954759 kg/m; // Yuv , kg/m Simulator.Yvabv = -601.274653 kg/m; // Yv|v| , kg/m Simulator.Ywp = 126.324739 kg-m; // Ywp , kg-m Simulator.Zqabq = 0.000000 n/a; // Zq|q| , ? Simulator.Zuq = -8.719853 kg; // Zuq , kg Simulator.Zuw = -23.954759 kg/m; // Zuw , kg/m Simulator.Zvp = -126.324739 kg; // Zvp , kg Simulator.Zwabw = -601.274653 kg/m; // Zw|w| , kg/m Simulator.Kvt2 = 0.000000 n/a; // ? , ? // Actuator (Tailcone) Parameters: Simulator.stallAngle = 30.000000 arcdeg; Simulator.wideHystRud = 0.000000 arcdeg; Simulator.centerHystRud = 0.000000 arcdeg; Simulator.speedRud = 7.5 arcdeg/s Simulator.wideHystElev = 0.000000 arcdeg; Simulator.centerHystElev = 0.000000 arcdeg; Simulator.speedElev = 7.5 arcdeg/s Simulator.aspectRatio = 6.500000 n/a; Simulator.finArea = 0.012189 m2; Simulator.CDc = 0.030000 n/a; // Crossflow Coef. of Drag Simulator.dCL = 4.130000 n/a; // Coef. of Lift Slope // Environmental Conditions (nans revert to 4D model): Simulator.density = nan kg/m3; // i.e., 1025.0 kg/m3 - sea water density. Simulator.eastCurrent = nan m/s; // vel y wrto LV Simulator.magneticVariation = nan arcdeg; // i.e., 14.0937 arcdeg - if not specified, calculated from lat & lon Simulator.mixedLayerDepth = nan meter; // i.e., 40 meter - depth of mixed layer Simulator.northCurrent = nan m/s; // vel x wrto LV Simulator.s300 = nan ppt; // i.e., 34.2 ppt - salinity at 300 meters. Linear change from mixed layer depth Simulator.sMixed = nan ppt; // i.e., 33.5 ppt - salinity at mixed layer depth. Linear change from surface Simulator.soundSpeed = nan m/s; // i.e., 1490 m/s - if not specified, calculated from density, pressure Simulator.sss = nan ppt; // i.e., 33.2 ppt - sea surface salinity. Extends to the mixed layer depth Simulator.sst = nan degC; // i.e., 16.0 degC - sea surface temperature. Extends to the mixed layer depth Simulator.t300 = nan degC; // i.e., 7.0 degC - temperature at 300 meters. Linear change from mixed layer depth Simulator.tMixed = nan degC; // i.e., 10.0 degC - temperature at mixed layer depth. Linear change from surface Simulator.vertCurrent = nan m/s; // vel z wrto LV (positive down) Simulator.oceanModelData = "Resources/2003080103_mb_l3_las.nc"; Simulator.defaultDensity = 1025.0 kg/m3; // Always specify: used outside of 4D model Simulator.centerHystMovableMass = 0.000000 mm; Simulator.speedMovableMass = .70 mm/s Simulator.wideHystMovableMass = 0.000000 mm; Simulator.centerHystBuoyancy = 0.000000 cc; Simulator.speedBuoyancy = 3.0 cc/s Simulator.wideHystBuoyancy = 00.00000 cc; Simulator.buoyancyNeutralOffset = 0.00 cc; // Value added to buoyancy in the ExternalSim to achieve "True" neutral Simulator.entrainedAir = 0.00 cc; // Amount of entrained air in vehicle Simulator.massPositionOffset = 0.00 mm; // Value added to mass position in the ExternalSim to achieve "True" zero pitch Simulator.bottomLockGone = 100 meter; // Altitude greater than this value results in loss of bottom lock simulated Simulator.numberOfHomingTragets = 3 count; Simulator.homingSensorTat = 0.3 s; // Turn-around time of the DAT homing sonar.